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Rayforce Renderings
 
 
Real-Time Raytracing With Rayforce™
 
The field of computer graphics has largely been relegated to OpenGL or DirectX accelerated cards, which provide good visual feedback. However, the quality of these traditional means of real-time computer imaging pales in comparison to rendered (or raytraced) images, which are used in the movie industry to generate photorealistic scenes. The difference is associated with the computationally intensive process of raytracing--which traces light paths, reflections, translucencies, etc., for every pixel in a computer-generated scene. Traditionally, therefore, the trade off has been between quality and real-time imaging. But no longer. Rayforce™ represents a highly optimized architecture that brings real-time rendering using raytracing to desktop computing.
 
Exceptional Performance Through
Non Traditional Means
 
Current rendering engines use traditional and straightforward means of raytracing. Binary Space Partitioning (BSP) and Kd-tree acceleration structures are used in conjunction with Möller-Trumbore triangle intersection methods to achieve acceptable levels of performance. Rayforce™ implements an alternative approach that produces exceptional performance. Rayforce™ features
 
  • High raytracing performance regardless of total primitive count.
  • The efficient exploitation of the coherency and locality of rays.
  • The ability to accommodate local alterations of the geometry without loss of raytracing performance or need to reconstruct the entire space partition.
Rayforce Tank
 
 
 
Paradigm Shift in Computer Graphics
 
With the advent of multi-processor and multi-core desktop systems, high-quality images that formerly took minutes or hours to render can now be generated in real-time, at frame rates suitable for interactive viewing. Rayforce™ leverages the latest in desktop hardware with highly optimized software to provide next-generation performance . . . today.
 
Performance Benchmarks
  Sample Geometry   138,436 Facets
  Light Sources   3
  Resolution   1024 x 768
  System   Dual Xeon
  Processor   Quad Core 1.6 GHz
  Rays Per Second   40–60 Million
  Frames Per Second   13–19
 
Roots in the U. S. Department of Defense
 
Rayforce™ was developed to support the needs within the U.S. DoD for accurate, high-speed imagery to support a variety of simulation purposes, which is a core business area of the SURVICE Engineering Company. And we are now bringing this cutting-edge technology to the commercial sector.
 
About the Author
 
Rayforce™ was developed by Mr. Alexis Naveros in association with the SURVICE Engineering Company. Alexis leads several of our Internal Research and Development (IR&D) projects, working on a variety of high-performance computing problems. Alexis is also working on Apollo™, a modern and highly optimized computational fluid dynamics (CFD) code to support real time physics based simulations.
 

 
 
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