Current rendering engines use traditional and straightforward means of raytracing. Binary Space Partitioning (BSP) and Kd-tree acceleration structures are used in conjunction with Möller-Trumbore triangle intersection methods to achieve acceptable levels of performance. Rayforce™ implements an alternative approach that produces exceptional performance.
With the advent of multi-processor and multi-core desktop systems, high-quality images that formerly took minutes or hours to render can now be generated in real-time, at frame rates suitable for interactive viewing. Rayforce™ leverages the latest in desktop hardware with highly optimized software to provide next-generation performance . . . today.
|Sample Geometry||282K Facets|
|Processor||NVIDIA GTX-690 GPU|
|Rays Per Second||500 Million – 1 Billion|